Gestern, also den 29. März, gab es ein Ingame-Update, wozu wir euch die Patch Notes zeigen wollen.
Zum einen gibt es bis Montag 2XP in Multiplayer und Zombies und doppelte Verdienste in Blackout, aber zum anderen wurden auch verschiedene Anpassungen getätigt. Hier seht ihr die Patch Notes (Englisch):
General
- 2XP Weekend
- Now live through 10AM PT Monday, April 1:
- 2XP in Multiplayer
- 2XP in Zombies
- 2XP in League Play
- 2X Merits in Blackout
- Now live through 10AM PT Monday, April 1:
PlayStation 4 & Xbox One
Multiplayer
- Weapons
- Rampart
- Adjusted damage per shot from 46 to 40.
- High Caliber I-II shots deal 70 damage when hitting parts of the body affected by High Caliber.
- Slightly reduced ADS-in speed.
- Saug 9mm
- Slightly increased 6-shot range.
- Daemon 3XB
- Iron sights are now properly centered.
- Rampart
- Scorestreaks
- Dart
- Addressed an issue where the Dart could self-destruct when maneuvering quickly around the map.
- Dart
- Reactive Camos
- Addressed an issue that would show an unwrapped Reactive Camos as wrapped in Custom Games.
- Barebones
- After Action Report now properly appears after Hardcore Barebones matches.
- Friendly Fire
- 20-second respawn penalty now occurs after a 5th teamkill in Hardcore and League Play matches.
- Stability
- Fixed various potential crashes.
Blackout
- Quick Equip Menu
- Quick Equip Menu scroll behavior now works as intended when using alternate button layout settings.
- UI
- Added game type information to the map loading screen.
- Low-Population Playlists
- Featured Playlist set to Hardcore.
- Rotating playlist set to Solos.
- Stability
- Fixed a crash that could occur when the host quits a Custom Match after deployment after having been in a previous Custom Match that was played to completion.
Zombies
- Perks
- Added individual sound FX when equipping Perks.
- Addressed an issue where Stone Cold Stronghold prevented the player from acquiring an armor buff from Special Weapons.
PlayStation 4
Zombies
- Stability
- Fixed a potential crash that could occur when using the Zombshell Perk.
- Ancient Evil
- Wonder Weapons
- Hand of Gaia’s charged shot now always kills zombies in one shot.
- Miscellaneous
- Addressed an issue where zombies would cease to spawn if a player started the “Light” step during the Main Quest.
- Addressed an issue where players were able to Fast Travel during defense in Rush Mode.
- Addressed an issue where the Objective Marker would remain visible during the defend moment.
- Addressed an error that could occur when both the player and a bot were downed during the Sentinel Artifact event.
- Addressed an issue where being revived during the Boss Fight with “Join the Party” caused players to lose functionality.
- Stability
- Fixed a crash that could occur when interacting with the statues during the Main Quest.
- Fixed a crash that could occur while playing as Shaw during “Blood” step of the Main Quest.
- Fixed a crash that could occur when a player disconnected while auto-reviving.
- Fixed a crash that could occur when a player disconnected during the Wonder Weapon upgrade quest.
- Fixed a potential crash caused by Wonder Weapon FX impact.
- Wonder Weapons
Solltet ihr Fragen zu all dem haben, lasst es uns wissen.
Quelle: Treyarch (Reddit)